Handbook of Research on Effective

Electronic Gaming in Education

Editor: Richard E. Ferdig

University of Florida, USA

 

 

an imprint of

 

 

 

 

Introduction: Games and gaming have always been an important part of society and culture.  Within the last 35 years, due to numerous technology innovations, electronic games in many formats have become ubiquitous in everyday life.  This ubiquity has meant that games and gaming has permeated into many fields and disciplines for multiple purposes, including teaching and learning.  Though past research has examined the use of both electronic and non-electronic games, we still lack a comprehensive framework for exploring the role of the games for teaching and learning, the relationship of educational games to other fields, and a synthesis of best practice for current and future design, implementation, and research of electronic games.  The Handbook of Research on Effective Electronic Gaming in Education will provide comprehensive coverage of the use of electronic games in multiple fields.  This important new publication will be distributed worldwide among academic and professional institutions and will be instrumental in providing researchers, scholars, students and professionals access to the latest knowledge related to electronic gaming.  Contributions to this important publication will be made by scholars throughout the world with notable research portfolios and expertise.

 

 

Manuscript Authors  |  Reviewers  |  Editorial Board